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Wow built to scale
Wow built to scale





wow built to scale

This only effects players at level 110 because lower level characters can't reach that high of an item level. At item level 875, the mob had 18.9 million health. At item level 857, the same mob had 16.5 million health. Player Darthknight shared his findings on the forums of how a level 110 elite Illidary Enforcer's health stayed at 15.6 million until his item level surpassed 850. yeah no fuck that shit, let me be some nameless grunt just wandering around committing genocide on the local kobold population because some nutcase goblin alchemist promised me a fistful of silvers to bring him their rectal lubrication glands so he can test their effects on the potion of excretal vigor he plans to sell.'World of Warcraft' markets are going nuts thanks to a change in gold use Nowadays there's one singular player character in each faction who is the most famously famous and well-loved and feared and respected badass to ever badass who is the most super special awesomely commander of their faction and is the greatest most bestest most. Were they horde or alliance? No clue, they were mute sociopathic murderhobos who wanted a shiny hammer and some leather pants.

wow built to scale

Who killed ragnaros? A group of adventurers.

wow built to scale

The way it was presented, you were just an unnamed group of adventurers loosely associated with your faction, getting into skirmishes with other unnamed adventurers loosely associated with the other faction, all while addressing whatever villain of the week happens to be making things shitty in whatever town you wandered into that day.

wow built to scale

Vanilla and TBC were just a lot more decentralized than everything that came later on. That's honestly why I liked Vanilla and TBC so much and everything from wrath onward fell flat on its face for me.







Wow built to scale