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Commission a chap for development and he gets bonuses in that area, related to where he is positioned, commission one for warfare and, well, he'll provide bonuses to stabbing people in the eye. Then there's the management of the various individual generals, who can be commissioned to work on diffeent areas of your governance. The other stuff that the tutorial gave a quick pass to is the tax system – pretty much as you'd expect it, but with a nice slider/map combo that shows exactly how cross people will be if you levy the underpants from their nether-regions. Remembering to come back to that over time looks like it might be annoying on the first pass, but it's an interesting element for customising your clan's development. This is like a talent tree in an MMO or something, allowing you to unlock progressively more complicated specialisations as time passes. The interface feels a little more artful than the one we had for Empire, and that's not just because one of the core tech-tree things is, well, The Arts. Each province has a capital, which can be buffed up into various tiers of fortress, while the outlying land has farmlands (rice paddies) that can be improved with farming infrastructure, roads, and so on. But that's to be expected.Īs in the other games, the campaign map is a work of multi-pronged management.
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It's at the same time information-packed and minimal. I like that the UI elements hide themselves away when not needed, or deselected. It's really lovely, although not exactly a huge leap onward from Empire's campaign map – it has much the same tech running things – yet the look and feel is considerably improved by little touches like the terrain reveal and the Medieval Japanese presentation. Moving your units about lifts the undulating hills and valleys from the fog of war, although the beautiful calligraphic area names remain. What's immediately rather fetching about this is the way that the territory is revealed from the “parchment” map of the distance. The campaign tutorial delivers a slice of the main campaign map, starting you out on the south coast of Shikoku island, far from the Imperial capital of Kyoto, but just a stone's throw from enemy provinces.
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what a lovely menu screen! I do like the blossoms.įrom there we head out into the tutorials.
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Find out how I got on below.įirst impressions.
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That build includes the extensive tutorials - covering a slice of the campaign map, naval battles - and a historical manfight, the Battle Of Sekigahara. It's true, I've been playing a build of Shogun 2.
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